The concept of recording information on monsters as cards is a recent and controversial decision driven by necessity. In 1601 AF the first wave of cards were released with the following objectives (in priority order):
- Inform/educate the public of the monsters, especially against misconceptions and rumours
- Increase the public's faith with the government
- Increase numeracy/literacy skills in deprived areas.
Out of the 100 intended cards, 30 were distributed before production was halted indefinitely due to a critical failure in at least 1 objective.
Each category of the card can be explained here:
| Name | The name used in official documents |
| Type | Whether the card is indicative of a group of monsters (class), a sub-group (Sub-Class) or a single creature |
| Soul Type | If the card has a natural soul (Soulful), a corrupted soul (Twisted Soul) or lacks a soul (Soulless) |
| Description | A short extract to inform a civilian on the monsters threat. |
| Lineage | The relationship the cards type has with other classes and subclasses. |
| Archetype | Whether the creature is Natural, Monster, Spell or Magical Beast. |
An explanation of each statistic is provided below.
| SPD | The creature's movement speed and striking speed. An immobile creature has a SPD of 0. |
| ATK | The offensive capability of the creature |
| DEF | The defensive capability of the creature |
| PTN | The 'potentia' of the creature - Its ability to adapt in combat. |
PTN can refer to a range of different abilities depending on the specific instance :
A sorcerer's PTN may derive from its knowledge of a wide range of spells, allowing it to adapt by selecting the most appropriate one.
To a human warrior it may refer to its "intelligence " or "battle intelligence"
It may refer to instances that get literally stronger in battle
- it learns - A magician may learn new spells, from their opponent, or by connection to a higher power
- has a magical effect - Certain magical beasts get stronger the more they are damaged
- literal sheer will - [REDACTED]
Due to its importance in combat, creatures with sharp battle instincts can sense the potentia of their opponent in much the same way they can sense fear or courage. This has allowed PTN to be quantified as a combat statistic.
The defender arrows beneath a statistic shows how that creature will react against an enemy that uses the opposing attack. For example an arrow from SPD to ATK shows that against a quick opponent the creature will attack it.